#include "ForceDrag.h"

ForceDrag::ForceDrag(void)
{
	k = 0;
}

ForceDrag::~ForceDrag(void)
{
}

void ForceDrag::applyForce(Particle& particle)
{
	Vec3f f = particle.getVelocity()*k;
	particle.addForce(f[0], f[1], f[2]);
}
